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Installation2022

Chaos Laboratory

The film shot on 23 June 2022: five surfaces lit at once, visitors sitting among the colour blocks of Rollercoaster, the artist at the console mid-performance.Muted loop; the performance output with sound is below
Contents & work details
Exhibition year
2022
Type
Installation
Artist
Che-Yu Wu 吳哲宇
Form
First physical solo exhibition: five-surface projection (four walls and the floor), a live p5.js × Ableton Live audiovisual performance and guided tours; some twenty principal works and their variants
First performance
18 May 2022, artist performance and tour (preview); open to the public 20 to 22 May, 11:00 to 18:00 daily
Venue
AMBI SPACE ONE, 5F Taipei 101; the solo-exhibition strand of Metaverse Taipei 2022 (13 to 22 May)
Technology
p5.js running live in the browser, OSC bridged to Ableton Live, a Launchpad and MIDI keyboard switching twenty layers; a pre-recorded performance film played during the public days
Origin
In 2021 Strange Robots was stolen and listed on Art Blocks; the community traced the original author. After interviews with Global Views and CommonWealth, Stan Shih invited him to speak at an alumni forum, which led to the immersive room at AMBI SPACE ONE
Records
An 80-second film (shot June 2022), a full 5 min 35 s recording of the performance output, and a 59-minute artist documentary commissioned by Acer (unreleased)
Exhibition page
Dates, venue, images and the curatorial text
Original page & interactive experience

During the pandemic I stayed home all day and felt like a mad scientist locked in a laboratory, making works and running experiments. The works were a kind of daily diary: whatever I thought, saw or felt, in a bad mood or a good one, all of it went into the pieces. So the premise of Chaos Laboratory is a mad scientist who collects forbidden emotions and dangerous ideas around the city, carries them back to a basement, and breeds strange creatures and experiments on the edge; it was much like my own wish to push past my limits.

It was my first immersive space. Most performance-driven shows run on tools built for performance; I insisted on the web, because most of what I make lives there and I wanted anyone to be able to run it on their own device. p5.js was meant to be an artist’s toy, and here I made it a live-performance instrument, wiring twenty to thirty works into a keyboard, a Launchpad and Ableton Live so that the beat drove the visuals on five walls at once. I chose works by two measures only: those that resonate at a glance, like Soul Sea, where you walk in and know it is the sea; and those pure and forceful enough to join into a whole room, like Rollercoaster winding through the space.

Where the laboratory comes from

In my two or three years in New York I made one piece a day for OpenProcessing; for a year or two nobody paid attention, and I did it after work for my own pleasure. In 2021 one of my robot-head works was stolen and sold on Art Blocks, and when the community went looking for the original they found someone who had been making work for a long time. Encouraged, I began putting my own work on chain, which led to interviews with Global Views and CommonWealth. Stan Shih read the story and invited me to speak at an alumni metaverse forum, where he mentioned that the immersive room at AMBI SPACE ONE would suit a solo show; that is how the thread was tied.

On 7 February 2022 the Stans Foundation announced the exhibition in its new-year greeting; on 22 February a curatorial meeting grew it from a solo show into a show plus a dense programme, which became Metaverse Taipei 2022; on the night of 23 February I projected Limbo onto the walls of AMBI SPACE ONE for the first time. Between that night and the first performance on 18 May lay three months of scaling down, rescheduling, contracts and workshops; AMBI SPACE ONE carried much of the administration and the visitor experience, and I was left to concentrate on the work.

Performing with a web page

The performance program is one full-screen p5.js canvas with twenty layers stacked on it, blended with screen and multiply; every key on the keyboard toggles a layer, and the space bar clears them all. The drums in Ableton Live send notes and velocities into the browser over OSC through Max for Live: each hit pushes the scale, rotation and brightness of the picture up and lets it decay, so the visuals breathe with the beat; one particular note changes the palette and the grid and resets the robots and the flakes of light. A Launchpad switches the musical sections, a small keyboard switches the layers, and the laptop projects straight onto the five surfaces without passing through the venue’s servers.

At the first performance on 18 May and the guided sessions that followed, this system ran live; on the public days a pre-recorded performance played, five minutes and thirty-five seconds long, and the scrolling CHAOS EXPERIMENT wall, the code and the ticking counter on the screens are the system naming itself. The millimetre-wave tracking, NFT ticketing and five kinds of audience input in the original plan were not built that year; only The Great Equation, a year later, brought millimetre-wave sensing into the room.

Rings
Geometric frames and spiral particles
The code wall and the counter
Coloured strokes
A blue network
Metal wave
The CHAOS EXPERIMENT wall
Spinning discs

Six seconds each from the five-minute-thirty-five recording of the performance output; twenty layers toggled from the keyboard and stacked on one canvas, each drum hit pushing scale and brightness up before they decay.

  1. 01

    2021

    Strange Robots is stolen and listed on Art Blocks; the community traces the author and the work goes on chain

  2. 02

    7 February 2022

    The Stans Foundation announces the solo show, titled Chaos Laboratory, in its new-year greeting

  3. 03

    22 February 2022

    Curatorial meeting at AMBI SPACE ONE: from a solo show to a show plus a dense programme

  4. 04

    23 February 2022

    First projection test: Limbo on the walls of AMBI SPACE ONE

  5. 05

    13 May 2022

    Metaverse Taipei 2022 opens (to 22 May): group show, forum, workshops, audiovisual performances and the solo show

  6. 06

    18 May 2022

    First performance: artist performance and tour (preview)

  7. 07

    20 to 22 May 2022

    Public days; generative NFT workshops on 21 and 22 May

  8. 08

    23 June 2022

    The 80-second film is shot

  9. 09

    October 2022

    Acer delivers the 59-minute artist documentary

  10. 10

    December 2025

    The final replay and record before the venue is demolished

Dates follow the meeting minutes, the preview schedule, file dates on Drive and press reports; the “29 March opening” sometimes cited was a planning meeting and a photo session, not the opening.

Late on 23 February 2022, the first projection test: the particles of Limbo across four walls and the floor. Phone photo
The same night, another layer
The console at a performance session, 4 June 2022

The works shown

The tour began with Soul Sea and moved through Island Impression, Loop Mountain, Tangled, Limbo and Spike Mountains to Strange Robots, CryptoPochi, Electriz, The Soul, Chaos Dancer, Nightmare and Sweet Dreams and Rollercoaster, ending with Soul Fish, which would only be released that June and swam across the whole room as a shoal. Each has its own page; the tags below open them. Soul Fish had not yet been minted during the show, so the wall carried a preview.

In tour order; six have work pages, the rest open the original daily sketch.

An excerpt recorded from the five-surface canvas: the drums drive the layers, the CHAOS EXPERIMENT wall rolls past. It starts muted as it enters the viewport; press Sound on at the top right to listen.
The console: a laptop, a Launchpad, a small keyboard; on the wall swims the Soul Fish that would be released that June. 4 June 2022

Afterwards

The first exhibition was a grab bag; I did not yet have the idea that a show needs one central thought, and it turned out well almost by accident. Only The Great Equation the following year began to cut the works like courses and cook a meal that said something. An 80-second film was shot in June 2022, and in October Acer delivered a 59-minute artist documentary; in December 2025, before AMBI SPACE ONE was demolished, the works were replayed in the same room one last time and recorded.

From the 30-second teaser: from the virtual of NFT to the real world
The other side of the console: the small keyboard and the layers on screen

Clippings are the outside record, notes our own films, tags the pages of the exhibition and the venue; every one opens.

Credits

Artist, producer, performer
Che-Yu Wu
Production
Monoame Interactive Design (MONOLAB); visual design Jin
Venue and co-organiser
Ambi Culture and AMBI SPACE ONE, Taipei 101
Metaverse Taipei 2022
Organised by Ambi Culture, AMBI SPACE ONE, Che-Yu Wu and Monoame; with the Culture and Technology Development Association, FAB DAO and Volume DAO; curated by Mashbean, Che-Yu Wu, Lin Yu-Ting and Lin Hsiu-Fen; technical partners 23 Design, Playful Products, Noiz and Sandwishes Studio
Introduction
Stan Shih (Stans Foundation)
Workshop speakers
Che-Yu Wu, Li Ting-Ting, Huang Yen-Lin, Huang Hsin, Chang Yu-Sheng, Chang Chieh-Ping
Film and documentary
80-second film: the team; 59-minute artist documentary commissioned by Acer (unreleased)
Photography
Exhibition record: MONOLAB; working photos: the team
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